- #RACE DRIVER GRID PS3 REVIEWS DRIVERS#
- #RACE DRIVER GRID PS3 REVIEWS PC#
- #RACE DRIVER GRID PS3 REVIEWS PS2#
I understand that it's meant to keep people (like me) from corner-cutting to get ahead in the race unfairly. I have a bone to pick with the "Outside White Lines" penalty. This is still a long ways off from the fully functional dashboards of the first game, but it's a compromise to try to please everyone. The dials and gauges don't animate or do anything. The much-requested cockpit view returns (and allegedly steering wheel support, though I don't have one to test), but the dashboard and in-car elements apply some assumed depth-of-field effect, making everything in the car blurry.
#RACE DRIVER GRID PS3 REVIEWS PS2#
Playing the game in split-screen downshifts the visuals even further to "pretty PS2 game" territory, with more jagged edges and pixelated scenery. It's definitely not even in the same league as other racers on the PS3, like Burnout Paradise, Split/Second, or even some of the recent open-world Need for Speed games.
#RACE DRIVER GRID PS3 REVIEWS PC#
Having cut my teeth on GRID and GRID 2 on PC in all their 60fps, max settings, HD glory, Autosport on PS3 came up a little short. Be prepared for jagged edges everywhere and 30 frames per second. There are some nice reflection effects off the car bodies and on tracks where there is a pond or river nearby. Don't look too closely at the crowd, either. The scenery is rendered well enough, but background objects can be basic with lower-resolution textures. The steering controls were less finicky back then, too. GRID came out on PC in 2008 and has better bloom, lighting, and HDR effects than Autosport does on the PS3 in 2014. Visually, the game seems average, and either the PS3 is definitely showing its age, or Codemasters spent most of its time on physics rather than graphics. My ego doesn't need that kind of beating. I'm not brave enough to turn them up to Very Hard. Even setting the AI to Very Easy provided some challenge. At that point, it became a game of turning them off one by one to find a comfortable compromise of handling and difficulty. I found it harder to race with all the assists enabled. You're given free rein to try to overtake opponents, but when ABS control, stability and traction kicked in, drifting, max acceleration and spinning tires went right out the window. Brake, gas, and some steering guidance are automatically provided. With speed and cornering assists turned on, you basically just steer. One of the weirdest things I noticed was that with all the assists turned on, I literally could not advance in the pack.
Every setting affects the XP bonus for each race - the harder and more realistic you aim for, the bigger the reward.
#RACE DRIVER GRID PS3 REVIEWS DRIVERS#
You can separately determine the difficulty of the AI drivers and the active driving assists (ABS, best line, cornering, stability, traction control, etc.). The flexibility of the difficulty settings is one of the game's strongest points.